![]() ![]() That's a good segue into global lottery, where same-store sales were up 3% in the quarter, mostly on strong multijurisdictional jackpot activity. It's a compelling returns profile for a company with a clear growth trajectory and where most profits and cash flows come from recurring revenue streams backed by long-term contracts. Through mid-October, we returned over 220 million via dividends and share repurchases, which marks a record level in a fiscal-year period.Īt the current share price, our annualized dividend implies about a 4% yield, and we've repurchased approximately 6% of our float since last November. And we continue to return capital to shareholders. Solid cash flows and proceeds from strategic asset sales were used to reduce debt, improving our leverage to 3.1 times, the lowest level in IGT's history. This is evidenced in a year-to-date EBITDA margin that is over 350 basis points better than the full-year 2019 level, and there is still more opportunity as our 2025 targets include further profit improvement. When the company reorganized around three main business segments with global product responsibility, it enabled our teams to focus on delivering best-in-class products and services more efficiently and profitably. Our strategic focus on driving growth through innovation and optimizing our processes and scale is paying off. Adjusted EBITDA increased 7% at constant currency even as we continue to invest in several key growth initiatives and contend with higher supply chain costs. Easy to pick up and spend a short blast of time on, or equally, easy to pick up and lose a whole evening too.The 20% operating income reached the high end of our expectations on strong lottery margins and a substantial increase in gaming profitability. Some of the most infuriatingly enjoyable rhythm games I’ve played and I’d highly recommend the complete collection from the Bit Trip series to anyone. While the PS4 physical version will probably set you back a bit now due to it’s limited print, the Wii version is still readily available from Amazon and the like, and if you’re happy with digital the PS4 version is there digitally. Such simple premises for games that are anything but simple… they’re addictive because of this. ![]() Much like the addictive colour switch for phones now a days. “Just one more try” would be the phrase of the night as what should be the simplicity of jumping and sliding in time was simply put… not that easy at all. Each jump or slide would add to the beat of the game and the more successful actions you completed the better the music sounded till you had created a beautiful retro rhythmic beat.īut despite how simple in design these games were, they were infuriatingly difficult to master, but oh so addictive. Our favourite as mentioned Runner saw you take control of the runner character and you’d have to jump and slide across platform levels. Simple, so simple again, but oh my word so frustratingly difficult at the same time. The more you ‘ate’ so to to speak, the bigger your playable dot became making it tough to miss the opposite colour dots. Black or white dots would then rush across the screen and dependent on what colour your dot was you had to navigate it into the path of the matching colour dots. The tempo would pick up, the number of dots that flew at you increased and if you could hit them correctly you’d begin to hear a faster and lovely retro theme be created.īit Trip Void was another classic in which you’d take control a black or white dot. Coloured dots would fly at your paddle from the right of the screen and you’d have to hit them back creating the beat. Beat for example was as simple as playing a game which is essentially pong but by your self. The games all vary in what you need to do but the end result from them all when getting into the swing of them is creating some awesome music. The collection was later repacked as a Limited Run Games variant and ported to PlayStation consoles as a limited physical release as well as the easier availability of digital release on the PlayStation store.īit Trip Complete was developed by Gajin Games at the time of the Wii release, but have since changed to Choice Provisions. My friends and I would end many of our nights of gaming putting this awesome collection on and enjoying the rhythmic tunes that were created from completing the actions required on screen dependent on the game you were playing. It featured a collection of the 6 games from the Bit Trip series consisting of Beat, Core, Void, Runner, Fate and Flux. One of the most frustrating but at the same time fun games I’ve played back on my Nintendo Wii was Bit Trip Complete. Platform: PS4, PSVita, PS3 (Bit Trip Complete on Wii & 3DS) ![]()
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